Born from the scrim room
Parsertime started as an internal tool for one collegiate Overwatch team. Two years and hundreds of thousands of stats later, it’s the analytics platform coaches actually want to open after practice.
How it started
In November 2023, the coaching staff at FIU Panthers had a problem: after every scrim, reviewing player stats meant copying numbers into spreadsheets, squinting at columns, and hoping someone didn’t fat-finger a formula. There had to be a better way.
Parsertime launched publicly in April 2024. Within hours, teams outside FIU were signing up. Feature requests poured in. A simple stat viewer grew into a full analytics suite—skill ratings, trend lines, team dashboards, a Discord bot, and an open dataset used by the community for research.
The goal hasn’t changed since that first commit: make it effortless for coaches and players to turn raw scrim data into insight they can act on before the next practice.
Milestones
November 2023
First commit
Development kicks off with a single goal: parse Overwatch scrim logs and display per-player stats without a spreadsheet in sight.
April 2024
Public beta
Parsertime opens to all teams. 160 visitors on launch day, with the first external teams signing up within hours.
June 2024
v1.1 — Out of beta
Player Stats, Hero Stats, and a Global Leaderboard ship. The beta label comes off. Paid plans go live via Stripe.
December 2025
v2.0 — Composite Skill Ratings
The flagship CSR system launches: Z-score-based ratings on a 1–5,000 scale, hero-specific tiers, MVP scores, achievements, and a community leaderboard.
March 2026
v2.1 — Discord bot & scouting
A Discord bot, team performance simulator, player scouting analytics, and a redesigned landing page ship in the biggest update yet.
By the numbers
The data speaks for itself
Every number here is live from the database—updated the moment a team uploads a scrim.
What drives every commit
Six principles that shape the roadmap, the UI, and every line of code.
Convenience
Upload a scrim, see results. No spreadsheets, no manual entry, no waiting. Answers should be seconds away, not hours.
Accessibility
First-time coaches and seasoned analysts should both feel at home. If it takes a tutorial to understand, it’s too complicated.
Community first
Built by an Overwatch player, for Overwatch players. The community’s feature requests shape the roadmap—the Discord bot exists because it was the most-requested feature.
Open source
Every line of Parsertime’s code is public. Browse it, fork it, open a PR—the best tools are built in the open.
Continuous improvement
Seven major releases in two years. If something can be better, it ships in the next update—not the next quarter.
Reliable and performant
99.99% uptime and fast load times, because the five minutes after a scrim ends are when the data matters most.
The Founder
Lucas Doell
Founder & Engineer
Lucas built Parsertime because he got tired of copying scrim stats into Google Sheets for FIU Panthers. What started as a side project turned into a full analytics platform—and he still ships code, reviews community PRs, and argues about hero balance on Discord.

Open source from day one
Parsertime’s source code has been public since the first commit. Browse the codebase, report a bug, or submit a pull request—contributions from the community make the platform better for everyone.
View on GitHubYour scrims hold the answers.
Start coaching with data today.
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